Friday, 17 April 2015

Egg modelling Progress

Modelling progress for my Hookworm egg. I have been having a huge amount of fun in Maya playing around with the sculpt tool and seeing what it can achieve.

Creating environments and assets before hand was quite boring and repetitive but now I can play around with them a bit more and create a model that looks more organic then if it was created through a smoothed polygon cube or other mesh.

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