Friday, 6 May 2016

Maya Submission: Term 3







http://lewismaddison.blogspot.co.uk/2016/05/modelling-part-1-low-resolution.html
http://lewismaddison.blogspot.co.uk/2016/05/modelling-part-2-uv-layout.html
http://lewismaddison.blogspot.co.uk/2016/05/modelling-part-3-high-resolution.html



http://lewismaddison.blogspot.co.uk/2016/05/maps-part-1-base-normal-maps.html
http://lewismaddison.blogspot.co.uk/2016/05/maps-part-2-rope-normal-map.html
http://lewismaddison.blogspot.co.uk/2016/05/maps-part-3-ambient-occlusion-maps.html



http://lewismaddison.blogspot.co.uk/2016/05/shader-fx-part-1-intro-to-shader-fx.html
http://lewismaddison.blogspot.co.uk/2016/05/shader-fx-part-2-displacement.html
http://lewismaddison.blogspot.co.uk/2016/05/shader-fx-part-3-lighting.html
http://lewismaddison.blogspot.co.uk/2016/05/shader-fx-part-3-lighting.html
http://lewismaddison.blogspot.co.uk/2016/05/shader-fx-part-4-transparency.html
http://lewismaddison.blogspot.co.uk/2016/05/shader-fx-part-5-reflection.html
http://lewismaddison.blogspot.co.uk/2016/05/shader-fx-part-6-uvs-animation.html



http://lewismaddison.blogspot.co.uk/2016/01/dynamics-part-1-sketching-particles.html
http://lewismaddison.blogspot.co.uk/2016/01/dynamics-part-3-omni-emitters.html
http://lewismaddison.blogspot.co.uk/2016/01/dynamics-part-4-directional-emitters.html
http://lewismaddison.blogspot.co.uk/2016/01/dynamics-part-5-volume-emitters.html
http://lewismaddison.blogspot.co.uk/2016/01/dynamics-part-7-per-point-emission.html
http://lewismaddison.blogspot.co.uk/2016/01/dynamics-part-9-curve-flow.html
http://lewismaddison.blogspot.co.uk/2016/01/dynamics-part-10-emit-from-particles.html
http://lewismaddison.blogspot.co.uk/2016/01/dynamics-part-11-collision-events.html
http://lewismaddison.blogspot.co.uk/2016/01/dynamics-part-12-instancing-objects.html
http://lewismaddison.blogspot.co.uk/2016/02/dynamics-part-13-instance-rotations.html
http://lewismaddison.blogspot.co.uk/2016/02/dynamics-part-14-animated-instances.html
http://lewismaddison.blogspot.co.uk/2016/02/dynamics-part-15-goal-weights.html



http://lewismaddison.blogspot.co.uk/2016/05/mental-ray-part-1-samples-quality.html
http://lewismaddison.blogspot.co.uk/2016/05/mental-ray-part-2-final-gather.html
http://lewismaddison.blogspot.co.uk/2016/05/mental-ray-part-4-physical-sun-sky.html
http://lewismaddison.blogspot.co.uk/2016/05/mental-ray-part-5-portal-lights-updated.html
http://lewismaddison.blogspot.co.uk/2016/05/mental-ray-part-6-mia-metarial-x-shader.html




Mental Ray Part 6: Mia Metarial X Shader


Mental Ray Part 5: Portal Lights (Updated for 2016)


Mental Ray Part 4: Physical Sun & Sky (Updated for Maya 2016)


Some of the houses look dark, I forgot to save out the color managed image when I was saving the render's.

Mental Ray Part 2: Final Gather







Mental Ray Part 1: Samples & Quality Control







Shader FX Part 6: Uv's & Animation



Shader FX Animation from Lewis Maddison on Vimeo.

Shader FX Part 5: Reflection


Shader FX Part 4: Transparency


Shader FX Part 3: Lighting


Shader FX Part 2: Displacement


Shader FX Part 1: Intro to Shader FX Networks


Maps Part 3: Ambient Occlusion Maps


Maps Part 2: Rope Normal Map


Maps Part 1: Base Normal Maps


Modelling Part 3: High Resolution


Modelling Part 2: UV Layout


Modelling Part 1: Low Resolution