Friday, 8 January 2016

Term 1 Maya tutorials: Modeling-Texturing

Lip Syncing Parts 1,2,3,4
http://lewismaddison.blogspot.co.uk/2015/10/lip-syncing-2-bounce-tutorial.html
http://lewismaddison.blogspot.co.uk/2015/10/lip-syncing-adding-phonemes-visemes.html
http://lewismaddison.blogspot.co.uk/2015/10/lip-syncing-part-4-tongue-eyes-blinks.html






Head Modelling Part 1 - Importing Image Planes & Creating a Custom Tool Shelf







Head Modelling Part 2: Blocking ( Head Modelling Part 3: Refined Blocking, Head Modelling Part 4: The Mouth)




Head Modelling Part 5: The Eyes



Head Modelling Part 6: The Nose



Head Modelling Part 7: The Ear



Head Modelling Part 8: The Neck




Head Modelling Part 9: The Throat



Head Modelling Part 10: The Hair Part 1 and 2



Head Modelling Part 12: The Eyebrows




Head Modelling Part 13: The Eyeballs



Body Modelling Part 14 - Torso





Body Modelling Part 15 - The Lower Body Part 1 and 2




Body Modelling Part 17 - The Arm



Body Modelling Part 18 - The Hand



Body Modelling Part 19 - The Shoes



Body Modelling Part 20 - Completion: Bring the Head & Body Together



UV Layout Part 1 - The Head & Hair 



UV Layout Part 2 - The Torso



UV Layout Part 3 - The Trousers & Shoe




Skinning Part 1 - Building a Ribbon Spine




Skinning Part 2 - Building the Skeleton



Skinning Part 3 - The Head


Skinning Part 4 - The Upper Body


Skinning Part 5 - The Lower Body


Skinning Part 6 - The Shoes, Hair, Eyebrows, & Belt Details


Rigging Part 1 - Feet & Legs





Rigging Part 2 - Spine & Neck + Rigging part 3 Arm and Hand



Rigging Part 4 - Grouping & Restrictions




Facial Rigging Part 1 - Eyes



























Infographic Ideas: A brief History of


Tuesday, 5 January 2016

Character Final Crit (May take a while to upload)

Not sure how long this will take to upload, using Train station internet.

(Apparently it took a long time to upload :/)



Thursday, 10 December 2015

Character model Transition images



All my work so far for the narrative project

All of the work I have done towards the narrative project so far. As the final crit is moved to January I will be stripping the character models down and re rigging and skinning them. All because on our original models the History was still present causing a huge amount of error's to appear throughout the animating and rigging process.

Character designs.
I was in charge of the character designs for the animation. Originally we planned on creating one character each but the styles were way too different.

Oliver designs







Assistant designs





Character Models














 
Older storyboard









Rendered Stills and rough animated opening from animation