10:28- I have just realized I have forgotten the links to the film reviews, animation work. Sorry about that I was so focused on the writing that I breezed over the rest of it.
Hi Lewis - a sensuous and exuberant description... but even after a second read-over, I couldn't get a sense of what your buildings/structures actually looked like; I got a strong impression of the colours, and slight sense of a generic classical architecture of pillars underpinning everything - but largely you seem very focused on the literal elements of Lalique's work - i.e. the dragonflies and the statues.
I've some advice for you born from design issues and experience of first years with Maya. The important bit of advice is that you should think more structurally about your city and the things that make it up; for example, using the dragonfly motif less literally, so you create architectural forms from the wing-shapes; you use Lalique's vase-shapes as the basis for amphitheatres and stadiums; in other words, you push more of Lalique's influence through the building blocks of your basic structures. The other bit of advice is simply this; you seem excited at the prospect of the statues, but in terms of choosing them as your 'key assets' in terms of modelling might be an ambition that, right now, out strips your abilities technically. You might want to think of the statues as part of the matte painting element for this reason. The other issue with those statues is that they have big old Manga eyes for no reason I can discern other than this is the way you like to draw women. What, I wonder, would Lalique say about this blatant example of style-creep?! How about you draw your statues in accordance with the aesthetic principles of art nouveau, of which Lalique's work is an example? You have to watch out for style-creep, Lewis! Always refer to real world reference and keep the logic of your style consistent (this one of the challenges of this project).
I like some of your thumbnails, Lewis, but I suggest you go back to basics a little in terms of your core understanding of Lalique; right now I get a sense that you're thinking very decoratively - i.e. there's a risk of thinking generically about the city in architectural terms because you're fascinated by all those crystals and statues; remember, Lalique's influence is in everything - from the bricks and mortar to the finishing touches. Dial things back and think about pushing Lalique through the fundamentals - and don't forget to keep looking at Art Nouveau - in terms of architecture too; it stands to reason, doesn't it, that if this was Lalique's city, it wouldn't be some greco-roman place of pillars (i.e. classicism) it would be something a little more like this!
Thanks for the feedback Phil. I will admit that the statues do resemble manga characters way too much. Its just the way I was drawing quickly and I forgot the fundamentals really.I'll avoid it in the future. I'll start looking at more structure designs and avoid the Greek architecture. I'll have some more thumbnails soon with new ideas. All in all better then the last ogr. Onto more work I guess.
OGR 06/11/2014
ReplyDeleteHi Lewis - a sensuous and exuberant description... but even after a second read-over, I couldn't get a sense of what your buildings/structures actually looked like; I got a strong impression of the colours, and slight sense of a generic classical architecture of pillars underpinning everything - but largely you seem very focused on the literal elements of Lalique's work - i.e. the dragonflies and the statues.
I've some advice for you born from design issues and experience of first years with Maya. The important bit of advice is that you should think more structurally about your city and the things that make it up; for example, using the dragonfly motif less literally, so you create architectural forms from the wing-shapes; you use Lalique's vase-shapes as the basis for amphitheatres and stadiums; in other words, you push more of Lalique's influence through the building blocks of your basic structures. The other bit of advice is simply this; you seem excited at the prospect of the statues, but in terms of choosing them as your 'key assets' in terms of modelling might be an ambition that, right now, out strips your abilities technically. You might want to think of the statues as part of the matte painting element for this reason. The other issue with those statues is that they have big old Manga eyes for no reason I can discern other than this is the way you like to draw women. What, I wonder, would Lalique say about this blatant example of style-creep?! How about you draw your statues in accordance with the aesthetic principles of art nouveau, of which Lalique's work is an example? You have to watch out for style-creep, Lewis! Always refer to real world reference and keep the logic of your style consistent (this one of the challenges of this project).
I like some of your thumbnails, Lewis, but I suggest you go back to basics a little in terms of your core understanding of Lalique; right now I get a sense that you're thinking very decoratively - i.e. there's a risk of thinking generically about the city in architectural terms because you're fascinated by all those crystals and statues; remember, Lalique's influence is in everything - from the bricks and mortar to the finishing touches. Dial things back and think about pushing Lalique through the fundamentals - and don't forget to keep looking at Art Nouveau - in terms of architecture too; it stands to reason, doesn't it, that if this was Lalique's city, it wouldn't be some greco-roman place of pillars (i.e. classicism) it would be something a little more like this!
http://lindamathieu.com/wp-content/photos/2011/03/sdc176282.jpg
*no manga eyes/boobs/hair!*
Thanks for the feedback Phil. I will admit that the statues do resemble manga characters way too much. Its just the way I was drawing quickly and I forgot the fundamentals really.I'll avoid it in the future. I'll start looking at more structure designs and avoid the Greek architecture. I'll have some more thumbnails soon with new ideas. All in all better then the last ogr. Onto more work I guess.
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