Friday, 6 May 2016

Maya Submission: Term 3

Mental Ray Part 6: Mia Metarial X Shader

Mental Ray Part 5: Portal Lights (Updated for 2016)

Mental Ray Part 4: Physical Sun & Sky (Updated for Maya 2016)

Some of the houses look dark, I forgot to save out the color managed image when I was saving the render's.

Mental Ray Part 2: Final Gather

Mental Ray Part 1: Samples & Quality Control

Shader FX Part 6: Uv's & Animation

Shader FX Animation from Lewis Maddison on Vimeo.

Shader FX Part 5: Reflection

Shader FX Part 4: Transparency

Shader FX Part 3: Lighting

Shader FX Part 2: Displacement

Shader FX Part 1: Intro to Shader FX Networks

Maps Part 3: Ambient Occlusion Maps

Maps Part 2: Rope Normal Map

Maps Part 1: Base Normal Maps

Modelling Part 3: High Resolution

Modelling Part 2: UV Layout

Modelling Part 1: Low Resolution